10. A wide shot of sea and sky as Daedalus, wings beating
furiously, races to catch the boy. A shot of Icarus, plummeting
down. The camera follows as he plunges into the sea and the
water closes over his head. He descends slowly underwater,
twisting and turning.
As often happens, another image presented itself as a possible final one
after we had finished the outline:
10a. A wide shot, with Daedalus circling above the place where his son
vanished, calling Icarus’s name over and over.
This last shot may not work in the film, because it leaves us contemplat-
ing Daedalus’s suffering rather than that of our protagonist, Icarus. But it is
worth thinking about, possibly even shooting, with the final decision left for
the editing room.
REFLECTIONS AND COMMENTS
If you look over the outline, you will see that each step represents a scene
that forwards the action, whether the scene is more or less continuous in
time or is a single unit taking place at different times.
For instance, the first step essentially sets up the main character’s situation
and shows tension between Icarus and his father, even hinting at the struggle
that will develop between them. Step 2 is a variation on this and could easily
be considered a part of 1. Step 3 shows us Icarus as a dreamer, imagining him-
self a seagull. Step 4 shows us Icarus carrying the fantasy a degree farther, and
Step 5, even farther—to the point where he forgets himself enough to disturb
Daedalus as he works.
Then we have the reprimand, the boy’s display of anger at his father, and
Daedalus’s realization that he might be able to craft wings for them of feath-
ers and wax. From this point until step 9, each scene moves the two charac-
ters toward escape from the tower—and Icarus’s escape from his father.
Looking over the outline, you can see that there is nothing extraneous—
everything counts. A writer has more freedom in writing a longer script, but
digressions that are pleasurable in a feature are apt to lose the audience in a
short film. Still, there are aspects of the story that have not yet been explored.
For instance, in writing the actual screenplay, we would want to be sure to
develop the suspense latent in Step 7, when the jailer comes into the chamber,
as well as the mounting tension in Icarus’s struggle to stay aloft as his father
tries desperately to reach him.
A screenplay is a narrative, and one of the tasks of any narrative, whatever
the medium, is to engage the curiosity of its audience. How? By the time-hon-
ored method of “raising questions in their minds, and delaying the
answers,” as novelist and critic David Lodge writes in The Art of Fiction.
Lodge believes that the questions raised in narrative “are broadly of two
kinds, having to do with causality (e.g., whodunit?) and temporality (e.g.,
what will happen next?), each exhibited in a very pure form by the classic
detective story and the adventure story, respectively.”
6The particular challenge for writers of short scripts is that there usually
isn’t time to establish the protagonist’s character and plight in a leisurely
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